- In the previous movie, we looked at Spline-based modeling…and how they use generator objects inside of Cinema 4D.…We discussed how we need to have a Spline…either for the path or for the profile curve…in order for the generators to generate that geometry.…Now quite often you'll be bringing in…Splines from Illustrator.…However, there are ways that we can…create Splines right inside of Cinema 4D.…Let's take a look at how we can do that.…If I click on the pen tool, now I actually…have gone in and activated snapping.…
If you hold down p on your keyboard…it'll put up the snapping tools and I've turned that on.…Notice how the pen tool will function…very similar to the way it does in Illustrator…so if I just click here, then click here,…and kind of drag out this way,…and kind of click here, and drag out this way.…I hit the spacebar to drop the tool.…You'll notice that if I go into point mode…or vertex mode that you'll see they have…the Bezier handles just like Illustrator does, right.…Now these things can be moved around, right,…
CINEMA 4D (aka C4D) is a vital tool for anyone considering a career in motion graphics, visual effects, or animation. Whether you're just starting out or migrating to C4D from another program, CINEMA 4D R17 Essential Training has you covered. Craig Whitaker explores some of the new features in R17—the version released in August 2015—and segues into a quick-start chapter that reviews the entire CINEMA 4D workflow in just eight steps. The rest of the course divides CINEMA 4D's core functionality into individual chapters on spline modeling, polygonal modeling, deformers, materials and shaders, lighting, the MoGraph toolbox, animation, and rendering. Craig also shows how to composite your C4D work with live-action footage and other effects in After Effects, using the AEC or CINEWARE workflow. By the end of the course, you should be comfortable working with all of C4D's powerful tools.
- What's new in R17?
- Using the Take System for versioning and compositing
- Navigating the C4D interface
- Modeling splines
- Building 3D models from polygons
- Using deformers to bend, twist, and warp models
- Adding surface detail with materials and shaders
- Working with 3D lighting
- Using the MoGraph tools
- Animating in CINEMA 4D
- Rendering your models and animations
- Compositing C4D models in After Effects
Skill Level Beginner
1. What's Different in R17 vs. R16?
2. Getting Started (Quick Start)
3. Spline Modeling
4. Polygonal Modeling
6. Materials and Shaders
7. Using Lights
8. Using MoGraph
11. Compositing in After Effects
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