Join Donovan Keith for an in-depth discussion in this video Creating shiny plastic with the Specular channel, part of Creating Materials in CINEMA 4D.
The Specular channel allows you to simulate the appearance of a light source…reflecting on the surface of your object. This is called a specular highlight.…In this video we're going to be creating a simple plastic material.…Something like you see in this photograph here.…These are some images of cleaning bottles, and you'll notice that they're all a…variety of different colors but their general appearance is roughly the same.…And on each of these objects there is a brighter white area.…And this white area is actually a reflection of a light source in the room,…these are our highlights on our surface. You'll notice that they are, at least for…the most part, fairly broad and soft in appearance.…
And it's the specular highlight that helps to figure out what our surface is made of.…Now, I want to just show you a quick demonstration of what a specular highlight…is and how it works. I've got a scene with a simple sphere and…I've given it a reflective material. And on one side of the ball were seeing a…specular highlight and on the other side of the ball we're seeing an actual…
- Applying materials to objects, NURBs caps, and polygon selections
- Creating glass using transparency and refraction
- Building colorful backgrounds
- Creating plastic, metal, and concrete
- Mapping an image to a video screen
- Adjusting material placement
- Creating layered materials with photographs and the Filter shader
Skill Level Intermediate
1. Understanding Materials
2. Creating Simple Materials
3. Working with Shaders
4. Working with Textures
5. Applying Materials with Texture Projections
6. Creating Layered Materials
Next steps1m 7s
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