Creating a rough shark model


show more Creating a rough shark model provides you with in-depth training on 3D + Animation. Taught by Rob Garrott as part of the CINEMA 4D: Designing a Promo show less
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Creating a rough shark model

The process for modeling a finished shark is pretty detailed. But for our cameramatic, we only need to model the basic outlines. We have our actual outlines set up here in C4D. Now we're going to use the HyperNURBS modeling process to actually create a very rough shape of the shark. So, the first step I want to do is to group these front and side plane objects underneath a single Null, so that way I can have just one parent that I can turn off and on. So, I'm going to go to the Modeling Objects and add a Null Object to the scene.

A Null object is simply an access point with no geometry associated with it. I can take both of these objects and make them children of the Null. The Null I'm going to call image planes. I have the ability now with both of these children under the same Null to hide them both. I can click on this center column here. These two dots relate to the status of the object in the render and also in the Editor view. If I click the top dot red, the images will ...

Creating a rough shark model
Video duration: 12m 14s 7h 2m Intermediate

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Creating a rough shark model provides you with in-depth training on 3D + Animation. Taught by Rob Garrott as part of the CINEMA 4D: Designing a Promo

Subjects:
3D + Animation Video
Software:
CINEMA 4D
Author:
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