…We're going to create a proxy model to be the base for our head.…We'll start with this sphere object and then shape it with a Brush tool.…This will give us a good base to attach the rest of our polygonal patches to.…So the first thing we're going to do, is create that sphere.…And, I'm going to rename that sphere, head.…It's always a good idea to rename your projects as you create them in Cinema.…So once we've got the head created,…we're going to make a few changes to its settings in the attributes manager.…The first major change I want to make is changing it to a hexahedron.…And I'm also going to change it's segments to 16.…
Now that we've got those changes implemented,…we're going to position it to our template.…So, in our side view, let's just move it into position.…And in our front view, we're going to scale it down,…move it into position as well.…And again, we'll double check in our side view, to be sure it's lined up.…Now we're going to go fairly central on, against our template in this case.…Because with the Brush tool, we're actually just going to pull…
Author
Released
1/3/2014- Setting up templates in the viewport
- Creating the proxy model
- Modeling facial features with NURBs patches
- Stitching the elements together
- Creating the torso
- Extruding the arms, legs, hands, and feet
- Setting up the UVs
- Mirroring polygons and UVs
Skill Level Intermediate
Duration
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Designing a Promo with Cinema 4D
with Rob Garrott7h 2m Intermediate
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Introduction
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Welcome28s
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1. Setting Up CINEMA 4D for Modeling
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Creating the proxy model10m 49s
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2. Modeling the Eye Using NURBS Lofts
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Refining the eye model4m 48s
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3. Modeling the Ear Using NURBS Sweeps
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Filling in the ear3m 39s
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Adding loops7m 47s
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Shaping the ear4m 12s
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4. Modeling the Nose Using NURBS Lofts
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Creating the nose loft2m 35s
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5. Modeling the Mouth Using NURBS Lofts
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Creating the mouth6m 54s
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6. Stitching the Elements Together
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Creating the neck5m 58s
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7. Creating the Torso
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Refining the torso12m 14s
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8. Creating the Arms and Hands
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Extruding the arm11m 49s
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Extruding the palm6m 22s
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Extruding the fingers6m 50s
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9. Creating the Legs and Feet
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Extruding the upper legs8m 11s
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Shaping the lower legs7m 13s
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Creating the foot5m 47s
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10. Completing the Character
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Cleaning up the character7m 33s
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Conclusion
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Next steps27s
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Video: Creating the proxy model