Join Donovan Keith for an in-depth discussion in this video Creating a more realistic plastic with the Fresnel shader, part of Cinema 4D: Creating Materials.
Materials aren't equally reflective from all angles.…The Fresnel shader allows you to create more intense reflections at the edges of…your objects than in the middle. In this video, we're going to try and…create a more realistic plastic. One where the edges are more reflective…than the center. Let's take a look at our reference image here.…You can see that this is a harder plastic than the one that we created earlier.…On the edges, we definitely see more reflection of the white environment as…opposed to say at the middle of our salad bowl here which is pretty diffuse.…So, let's create a new material. And I'm going to call this plastic for now.…
And I'm going to double click on this material to edit it.…Let's start by picking a color. I'm going to go with a medium green here.…My RGB values are 134, 175, 92. But it's alright if yours are different.…Next, I'm going to go ahead and activate the Reflection Channel, which turns on…reflection for my object. If I bring the brightness of my reflection…down to say 50% and apply this material to my teapot and Render, I get something that…
- Applying materials to objects, NURBs caps, and polygon selections
- Creating glass using transparency and refraction
- Building colorful backgrounds
- Creating plastic, metal, and concrete
- Mapping an image to a video screen
- Adjusting material placement
- Creating layered materials with photographs and the Filter shader
Skill Level Intermediate
1. Understanding Materials
2. Creating Simple Materials
3. Working with Shaders
4. Working with Textures
5. Applying Materials with Texture Projections
6. Creating Layered Materials
Next steps1m 7s
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