Join Rob Garrott for an in-depth discussion in this video Creating a loose shape with polygon modeling tools, part of Cinema 4D R14 Essential Training: 6 HyperNURB Modeling and Sculpting.
Our project goal is to create the letters RG using the HyperNURB modeling, and we're …going to be using our modeling tools to do that. …Before we get started, I want to make sure that we're all seeing the same thing. …I am seeing the outside of my blue low poly mesh, because I've turned off a very important …feature called Isoline Editing. …Underneath the Options menu is this little icon right here: Isoline Editing. …If yours is on, you're going to see a scene that looks like this. …Notice how my lines are curved on the surface.…
I like to work with this off. …So let's go to the Options menu, and turn off Isoline Editing. …Now you should be seeing this light blue cage surrounding the actual HyperNURB shape. …Now we're ready to start using our Knife Tool to make some cuts, and I'm going to right-click …in the interface, and go to Knife, and let's change our Mode from Line to Loop. …Let's turn off those two options. …And now when we move it around, we can see that we're getting a line right here. …
- What are HyperNURBS?
- Setting up reference shapes
- Creating a shape with the polygonal modeling tools
- Connecting shapes and bridging gaps
- Refining shapes with knife cuts
- Moving points
- Working with sculpting layers
- Preparing objects for render