From the course: Cinema 4D Essential Training: 6 HyperNURB Modeling and Sculpting
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Creating a loose shape with polygon modeling tools - CINEMA 4D Tutorial
From the course: Cinema 4D Essential Training: 6 HyperNURB Modeling and Sculpting
Creating a loose shape with polygon modeling tools
Our project goal is to create the letters RG using the HyperNURB modeling, and we're going to be using our modeling tools to do that. Before we get started, I want to make sure that we're all seeing the same thing. I am seeing the outside of my blue low poly mesh, because I've turned off a very important feature called Isoline Editing. Underneath the Options menu is this little icon right here: Isoline Editing. If yours is on, you're going to see a scene that looks like this. Notice how my lines are curved on the surface. I like to work with this off. So let's go to the Options menu, and turn off Isoline Editing. Now you should be seeing this light blue cage surrounding the actual HyperNURB shape. Now we're ready to start using our Knife Tool to make some cuts, and I'm going to right-click in the interface, and go to Knife, and let's change our Mode from Line to Loop. Let's turn off those two options. And now when we move it around, we can see that we're getting a line right here. You…
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Contents
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What is HyperNURB modeling?7m 31s
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Preparing to model: Setting up reference shapes4m 21s
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Creating a loose shape with polygon modeling tools11m 14s
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Connecting shapes and bridging gaps6m 37s
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Refining the shape with knife cuts7m 21s
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Cleaning up the lines by moving points6m 33s
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