Creating gums using the Symmetry object


show more Creating gums using the Symmetry object provides you with in-depth training on 3D + Animation. Taught by Rob Garrott as part of the CINEMA 4D: Designing a Promo show less
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Creating gums using the Symmetry object

Our shark buddy is just about done, but now our shark needs the most important and scariest part of all, the teeth. But before we can create the teeth, we need some gums for the teeth to sit in. We are going to be using the Symmetry object again to reduce our modeling and make both sides of the gums at once. So here in my shark, I don't really need these profile images anymore. So I am going to hide the image planes from view, and that's going to make our scene lot less confusing to look at. So here in the mouth region, I want to create a simple shape that the teeth can sit in that's going to be lined up with the bottom portion and the upper portion of the jaw line.

So let's add a new cube to the scene, and with that cube I am going to parent it into this hierarchy here. Now this Null object is called Symmetry, but it really isn't a symmetry anymore. So let's rename it and call it a shark. Now this HyperNURBS is way here in the middle. It looks kind of like as extra st...

Creating gums using the Symmetry object
Video duration: 6m 45s 7h 2m Intermediate

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Creating gums using the Symmetry object provides you with in-depth training on 3D + Animation. Taught by Rob Garrott as part of the CINEMA 4D: Designing a Promo

Subjects:
3D + Animation Video
Software:
CINEMA 4D
Author:
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