Join Donovan Keith for an in-depth discussion in this video Creating a ceramic tile material using the Displacement and Bump channels, part of Creating Materials in CINEMA 4D.
There are many times where creating a material that gives the appearance of an…object is much easier than actually modeling that object.…In this video, we'll use the Displacement channel, the Tile Shader, as well as the…Layer Shader to create ceramic tiles that push out from the surface of our object.…And we'll apply it to the cylinder to give ourselves a bit of a challenge.…Let's start by creating a new material. Name this material tile.…Now, let's add the tile shader to our material.…Click on the triangle next to texture, go to surfaces, tiles.…
This gives us a gray and red tile. Go ahead and drag this material on to the cylinder.…As you can see we're going to have to adjust our tiling settings to get this to…look a little bit better. Let's play around with the tiles U setting.…I'm going to try a value of 10. That's a start, but it looks like it's a…little stretched. Let's try 8.…The value of 6 seems to be just about right.…Now, let's go into our Tiles shader. As I want to make these tiles a bit…larger, so let's adjust the global scale here to 200%.…
- Applying materials to objects, NURBs caps, and polygon selections
- Creating glass using transparency and refraction
- Building colorful backgrounds
- Creating plastic, metal, and concrete
- Mapping an image to a video screen
- Adjusting material placement
- Creating layered materials with photographs and the Filter shader
Skill Level Intermediate
1. Understanding Materials
2. Creating Simple Materials
3. Working with Shaders
4. Working with Textures
5. Applying Materials with Texture Projections
6. Creating Layered Materials
Next steps1m 7s
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