Join Craig Whitaker for an in-depth discussion in this video Creating a camera, part of CINEMA 4D R17 Essential Training.
- In this movie, we're going to create a camera…that will eventually render through…towards the end of this chapter.…Let's do that.…If I click the camera button here and hold down,…I can just select the first option which is camera.…And the first thing I'll do is just double-click on camera…and my object manager, and we'll rename it shotCam.…Great.…Now by default the camera's position right now…is in the exact same position that…the perspective camera was in previously.…So if I select this little button right here and just click,…I'm now looking through that camera in the render view.…
If I click off of that option,…I can then now tumble in and tumble out,…and we're looking through the perspective camera now…but now we can actually see where our shot camera is.…I'm going to go ahead and reactivate the shot camera.…Now let's take a look at some of the options.…Cinema 4D defaults to a 36mm camera,…but we can also take that down to something like 18.…And now we have a much different perspective.…We can take that all the way up to even 200mm,…
CINEMA 4D (aka C4D) is a vital tool for anyone considering a career in motion graphics, visual effects, or animation. Whether you're just starting out or migrating to C4D from another program, CINEMA 4D R17 Essential Training has you covered. Craig Whitaker explores some of the new features in R17—the version released in August 2015—and segues into a quick-start chapter that reviews the entire CINEMA 4D workflow in just eight steps. The rest of the course divides CINEMA 4D's core functionality into individual chapters on spline modeling, polygonal modeling, deformers, materials and shaders, lighting, the MoGraph toolbox, animation, and rendering. Craig also shows how to composite your C4D work with live-action footage and other effects in After Effects, using the AEC or CINEWARE workflow. By the end of the course, you should be comfortable working with all of C4D's powerful tools.
- What's new in R17?
- Using the Take System for versioning and compositing
- Navigating the C4D interface
- Modeling splines
- Building 3D models from polygons
- Using deformers to bend, twist, and warp models
- Adding surface detail with materials and shaders
- Working with 3D lighting
- Using the MoGraph tools
- Animating in CINEMA 4D
- Rendering your models and animations
- Compositing C4D models in After Effects
Skill Level Beginner
1. What's Different in R17 vs. R16?
2. Getting Started (Quick Start)
3. Spline Modeling
4. Polygonal Modeling
6. Materials and Shaders
7. Using Lights
8. Using MoGraph
11. Compositing in After Effects
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