- In the previous movie, we looked at the Extrude Object,…which takes a Child Spline Object,…and extends it in a certain direction to create geometry.…In this movie, we're going to take a look at the…Loft NURBS Object,…which is a similar type function,…however, you can feed it more than one Spline,…to create some more interesting shapes.…Let's take a look.…I'm going to grab a Flower profile curve here.…Just get to a different angle.…
I'm going to change the Plane to XZ,…so it's sitting flat on the ground,…and I'm going to change the name to bottom.…I'm going to Control + click to add a copy,…call this middle.…Do it one more time, and call it top.…Now I will grab a Loft Object,…but before we add our Splines as the children,…let's space these out vertically.…The middle, I'll put at the 300 cm,…and the top I'll put at 600 cm.…
Alright, now let's take all three,…click and drag, make sure the arrow is pointing down,…and now, there you go.…It has created geometry based on the profile,…and based on the shape of the curves.…
CINEMA 4D (aka C4D) is a vital tool for anyone considering a career in motion graphics, visual effects, or animation. Whether you're just starting out or migrating to C4D from another program, CINEMA 4D R17 Essential Training has you covered. Craig Whitaker explores some of the new features in R17—the version released in August 2015—and segues into a quick-start chapter that reviews the entire CINEMA 4D workflow in just eight steps. The rest of the course divides CINEMA 4D's core functionality into individual chapters on spline modeling, polygonal modeling, deformers, materials and shaders, lighting, the MoGraph toolbox, animation, and rendering. Craig also shows how to composite your C4D work with live-action footage and other effects in After Effects, using the AEC or CINEWARE workflow. By the end of the course, you should be comfortable working with all of C4D's powerful tools.
- What's new in R17?
- Using the Take System for versioning and compositing
- Navigating the C4D interface
- Modeling splines
- Building 3D models from polygons
- Using deformers to bend, twist, and warp models
- Adding surface detail with materials and shaders
- Working with 3D lighting
- Using the MoGraph tools
- Animating in CINEMA 4D
- Rendering your models and animations
- Compositing C4D models in After Effects
Skill Level Beginner
1. What's Different in R17 vs. R16?
2. Getting Started (Quick Start)
3. Spline Modeling
4. Polygonal Modeling
6. Materials and Shaders
7. Using Lights
8. Using MoGraph
11. Compositing in After Effects
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