As a motion designer, it's important to work smart and create assets that you can reuse. In this video, learn how to create a simple camera rig in Cinema 4D, which you will save as a separate asset ready to reuse during the course.
- [Narrator] So, let's create a simple camera rig.…Something that we can reuse in other projects.…So, I'm going to create a camera by clicking here…and, if I look at the coordinates,…it's taken on the attributes of the default camera.…And the default camera and the…default perspective settings here.…So, we'd like to reset these values.…And what we can do, if you don't have yours highlighted,…just click on first P here and it'll highlight all of them,…we can just click into here and press zero.…
Hold down command or control and then press enter,…and we'll reset all the position values.…Same with rotation, zero, enter.…Now we've reset the position and rotation for our camera.…If we back up a bit, we can see that…we have this camera here,…and we're looking through our default camera currently.…So we can now start to make some choices…about where we want to position this camera.…I'm going to back it up a bit in Z, so minus 1920,…and then I'll just zoom out a bit more…so I can see what's going on.…
Now, I've got my rotation tool activated,…
Here, learn key foundational concepts, such as spline modeling, lighting, and materials, which are crucial to understanding exactly how this 3D application functions. Instructor Andy Needham covers practical techniques for extruding shapes; working with MoGraph tools such as Cloners and Effectors; and adding lighting and camera views for fully realized 3D motion graphics. Plus, find out how to integrate assets from Adobe Illustrator, composite multipass renders with the After Effects and C4D workflow, and use the Takes System to try different materials and settings and export your projects in the exact sizes and resolutions you need.
- Setting up scenes
- Modeling with splines
- Using Illustrator files in C4D
- Extruding depth and detail
- Animating in the Timeline
- Creating clones
- Using Effectors
- Lighting motion graphics
- Applying materials
- Creating animated materials
- Compositing multipass renders in After Effects
- Rendering motion graphics in C4D
Skill Level Beginner
Learning Bodypaint in Cinema 4Dwith Thanassis Pozantzis4h 43m Intermediate
Mograph Techniques: Spline Dynamics with Cinema 4Dwith EJ Hassenfratz1h 13m Intermediate
X-Particles 3 for Cinema 4D Essential Trainingwith Andy Needham3h 17m Appropriate for all
1. What Are Motion Graphics?
2. Setting Up a Project for Motion Graphics
3. Working with Splines
4. Working with the Timeline
5. The Power of MoGraph
6. Lighting for Motion Graphics
7. Materials for Motion Graphics
8. Rendering and Compositing for Motion Graphics
Next steps1m 39s
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