Join Christopher Broeska for an in-depth discussion in this video Cooking the final maps, part of Sculpting and Painting a Head in CINEMA 4D.
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…So now that we've got all that…high resolution detail created for our sculpt, it's…time for us to go ahead and bake out some maps for our lower level polygons.…So we do this simply by selecting Bake Sculpt Object to bring up the Bake window.…What we'll do, is name it Old Man.…And let's go ahead and drop that, there.…We're going to change our preset down to a 4K map, because 8K…is kind of high for what we're creating, so 4k should work just fine.…I'm fine with it being a TIF, and a color depth of 32 bits.…
Leave Single File and Create Result Copy checked as they are.…Under Options, let's choose a displacement map,…a normal map, and an ambient occlusion map.…We're going to leave Optimal Mapping turned off,…because we already have UV setup for this character.…Now for our source object, which is our…high resolution mesh, we want our topmost layer selected.…And then for our target resolution, we actually want to use Layer 2.…The reason that we're going to go with Layer 2 is because,…if we go with lower levels, we might get a little…
- Roughing out a first pass
- Enhancing wrinkles and folds
- Painting with the Stamp Brush
- Painting in layers