Join Rob Garrott for an in-depth discussion in this video Connecting shapes and bridging gaps, part of Cinema 4D Essential Training: 6 HyperNURB Modeling and Sculpting.
The next step in the process of making these letters is to merge the two letters together, …and then bridge and close the gaps in the letterforms. …To do this, we need to take these two objects, and convert them into a single polygon object. …CINEMA 4D does a great job of bridging objects, but they have to be all together under a single polygon. …In the previous movie, I created copies of the pre-bridged objects, so that I could go …back a step if I needed to. …So I'm going to take these two objects, and draw a rectangle around them, and then right-click …on any one of the letters, and then go to Connect Objects, and Delete.…
Now, if you had not already made copies, then you'd want to do just a regular Connect Objects, …but since I already made my copies ahead of time, I can do a Connect Objects, and Delete. …What that's going to do is merge these two objects into one, and delete the old versions. …So you can see now, it looks like nothing has happened visually here, but you see in …the Object Manager, I have a single object now called G.1, and I'll call this RG - merged. …
- What are HyperNURBS?
- Setting up reference shapes
- Creating a shape with the polygonal modeling tools
- Connecting shapes and bridging gaps
- Refining shapes with knife cuts
- Moving points
- Working with sculpting layers
- Preparing objects for render