Join Thanassis Pozantzis for an in-depth discussion in this video Compound dynamics and self-collisions, part of Dynamics in CINEMA 4D.
…At this point, we will turn our attention to furniture and specifically, chairs.…You would ask, why chairs?…And I would say, why not?…Anyway, up to this point, we've seen cubes and cones and cylinders…and spheres and all these primitive objects just falling to the floor.…What if I want an object which is a bit more complex?…A chair for example.…So I will make a cube, turn my Display to Garage Shading Lines,…increase my X segments and Z segments to five and make this shorter.…
I will make it editable.…Get the Live Selection tool in Polygon mode, select these five polygons…and drag by pressing the Command key on the Mac or the Control on the PC.…I'll create a copy in the back, I will tumble my camera…underneath and zoom in, I will click on this polygon, shift click.…Shift click, shift click and again, I press my Command on the Mac or Control on…the PC and drag the legs down and I have created, successfully, a beautiful chair.…
I will name it as such, as well.…So back to my Model mode, Move tool, move it up, Zoom out, Create…
This course was created by Thanassis Pozantzis. We're honored to host this training in our library.
- Making objects fall with gravity
- Creating dynamic hierarchies
- Controlling the collision shape
- Adjusting properties like Bounce and Density
- Adding keyframed elements to a simulation
- Adjusting the dynamic simulation
Skill Level Intermediate
1. Creating a First Dynamic Simulation
2. Creating Complex Dynamic Objects
3. Physical Properties
4. Adding Keyframed Elements to Your Simulation
5. Fine-Tuning the Dynamic Simulation
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