Join Craig Whitaker for an in-depth discussion in this video Compositing with multipass, part of Cinema 4D R17 Essential Training.
- Alright, so here were are in the last movie…in this chapter,…and we're going to composite an image…using multipass from CINEMA 4D.…So why do we even do this?…Why do we go through the hassle of rendering out…all these separate passes and all these separate images…from CINEMA, if we're just trying to make…what we saw in the render to begin with.…I like to make most of my analogies to cooking…and think about it this way,…if you bake a cake and you decide after it's baked…and you put the icing on it and all the stuff…and you realize, hey, you know what,…there's way too much sugar inside of this cake.…
Well you can't really take the sugar out of it,…you don't really have a way of like…pulling things out after it's already been baked.…Kind of have to go back and start all over again.…Well think about that as the beauty pass render…that you would get from a 3D application.…If you decide, hey my shadow is too dark,…well if you don't have access to just the shadow information…you got to go all the way back and re-render an image.…
CINEMA 4D (aka C4D) is a vital tool for anyone considering a career in motion graphics, visual effects, or animation. Whether you're just starting out or migrating to C4D from another program, CINEMA 4D R17 Essential Training has you covered. Craig Whitaker explores some of the new features in R17—the version released in August 2015—and segues into a quick-start chapter that reviews the entire CINEMA 4D workflow in just eight steps. The rest of the course divides CINEMA 4D's core functionality into individual chapters on spline modeling, polygonal modeling, deformers, materials and shaders, lighting, the MoGraph toolbox, animation, and rendering. Craig also shows how to composite your C4D work with live-action footage and other effects in After Effects, using the AEC or CINEWARE workflow. By the end of the course, you should be comfortable working with all of C4D's powerful tools.
- What's new in R17?
- Using the Take System for versioning and compositing
- Navigating the C4D interface
- Modeling splines
- Building 3D models from polygons
- Using deformers to bend, twist, and warp models
- Adding surface detail with materials and shaders
- Working with 3D lighting
- Using the MoGraph tools
- Animating in CINEMA 4D
- Rendering your models and animations
- Compositing C4D models in After Effects
Skill Level Beginner
1. What's Different in R17 vs. R16?
2. Getting Started (Quick Start)
3. Spline Modeling
4. Polygonal Modeling
6. Materials and Shaders
7. Using Lights
8. Using MoGraph
11. Compositing in After Effects
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