- Let's take a look at some of…the most common Render Settings inside of Cinema 4D.…Now, I can get to the Render Settings by clicking…the Render Settings button right here.…Or I can just hit Command-B on my keyboard.…Now, when the Render Settings open,…it's going to default to the Standard Render,…and we're going to discuss the Physical…in an upcoming movie.…But for now, let's just stay with the Standard Render.…On the Output, the first thing you're going to want to do…is actually set your Width and Height,…or the Resolution, of your Project.…Now, let's talk about why this is important to do early on,…as opposed to at the end of your project.…
When you are working inside of Cinema 4D,…you can see these darker gray borders of the shot, right.…Now, if I hold down Shift and hit v,…and then select the View.…I'll just pull this up so you can see it.…I'm going to take the Tinted Border.…I'm going to crank it all the way to 100%.…So now you can clearly see…what piece of the viewport will render.…When you add a camera and look through it,…
CINEMA 4D (aka C4D) is a vital tool for anyone considering a career in motion graphics, visual effects, or animation. Whether you're just starting out or migrating to C4D from another program, CINEMA 4D R17 Essential Training has you covered. Craig Whitaker explores some of the new features in R17—the version released in August 2015—and segues into a quick-start chapter that reviews the entire CINEMA 4D workflow in just eight steps. The rest of the course divides CINEMA 4D's core functionality into individual chapters on spline modeling, polygonal modeling, deformers, materials and shaders, lighting, the MoGraph toolbox, animation, and rendering. Craig also shows how to composite your C4D work with live-action footage and other effects in After Effects, using the AEC or CINEWARE workflow. By the end of the course, you should be comfortable working with all of C4D's powerful tools.
- What's new in R17?
- Using the Take System for versioning and compositing
- Navigating the C4D interface
- Modeling splines
- Building 3D models from polygons
- Using deformers to bend, twist, and warp models
- Adding surface detail with materials and shaders
- Working with 3D lighting
- Using the MoGraph tools
- Animating in CINEMA 4D
- Rendering your models and animations
- Compositing C4D models in After Effects
Skill Level Beginner
1. What's Different in R17 vs. R16?
2. Getting Started (Quick Start)
3. Spline Modeling
4. Polygonal Modeling
6. Materials and Shaders
7. Using Lights
8. Using MoGraph
11. Compositing in After Effects
- Mark as unwatched
- Mark all as unwatched
Are you sure you want to mark all the videos in this course as unwatched?
This will not affect your course history, your reports, or your certificates of completion for this course.Cancel
Take notes with your new membership!
Type in the entry box, then click Enter to save your note.
1:30Press on any video thumbnail to jump immediately to the timecode shown.
Notes are saved with you account but can also be exported as plain text, MS Word, PDF, Google Doc, or Evernote.