…There are a few items left that we can use in our composite to…put some icing on the cake here and really make the shot look final.…The first is going to be lens distortion.…If you recall, back in chapter two, when…we solved our camera it created a lens distortion…mode essentially flattening out the back plate, and adjusting…or compensating for the lens distortion in the camera.…What we're going to do, is we're going to take that…lens distortion node, and apply the inverse of it to our flag.…
This will make a flat undistorted CG element appear like it's…sitting in the footage better because the lens distortion now, will match.…Let's push our node graph to the side here.…Go to File, Import Script.…We're going to navigate to the exercise files in chapter two and…we're going to pull in the script that contains the Lens Distortion Node.…Now, we only need this one node here.…So let's just disconnect it from everything else.…And…we'll bring it over here, and we'll add it to the A side of our composite.…
That's the flag.…
Author
Released
7/25/2014- Collecting reference materials
- Planning and blocking out the shot
- Analyzing and tracking the footage
- Solving the tracked shot and setting up the environment
- Creating and adjusting the cloth simulation
- Texturing the flag
- Rendering passes from 3D
- Color grading and adding grain
Skill Level Intermediate
Duration
Views
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Introduction
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Welcome57s
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1. Planning the Shot
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Creating a mock-up6m 26s
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2. Reviewing and Tracking the Footage
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Tracking the shot4m 43s
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3. Creating the Flag
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Setting up the simulation3m 37s
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Building a collider object6m 24s
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4. Shading, Lighting, and Rendering
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Texturing the flag5m 4s
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Adjusting the texture4m 12s
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Setting up render passes3m 20s
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5. Compositing
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Conclusion
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Next steps59s
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Video: Color grading, adding grain, and working with lens distortion