Join Thanassis Pozantzis for an in-depth discussion in this video Collision noise, part of Cinema 4D: Dynamics.
…Let's talk about the collision noise.…It's quite a simple principle and for this I'll need to create a scene.…This time the scene is going to be much different.…We're going to add a floor.…A sphere, make the sphere smaller, create a MoGraph cloner.…Drop the sphere in the MoGraph cloner.…Make the cloner grid array.…Make the count two, one, two.…And select the clone, and raise it above the ground.…I did lie to you.…
It's not that much different, but, sorry.…Change my Shading settings, and select my clone…and my floor, and add a rigid body tag.…Then go to the clone a rigid body and change the…inherit tag to apply tag to children and individual elements to all.…I bet you've never seen this before.…Rewind, press Play and as you can see, they just…bounce at time and a half and that's just about it.…Let's make it a bit more interesting.…Select both rigid body tags and change the bounce to, let's say, 85.…
Rewind, press Play and now they're a bit more bouncy.…What I'd like you to observe is that their bounces differ.…
This course was created by Thanassis Pozantzis. We're honored to host this training in our library.
- Making objects fall with gravity
- Creating dynamic hierarchies
- Controlling the collision shape
- Adjusting properties like Bounce and Density
- Adding keyframed elements to a simulation
- Adjusting the dynamic simulation
Skill Level Intermediate
1. Creating a First Dynamic Simulation
2. Creating Complex Dynamic Objects
3. Physical Properties
4. Adding Keyframed Elements to Your Simulation
5. Fine-Tuning the Dynamic Simulation
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