Join Thanassis Pozantzis for an in-depth discussion in this video Collision Margin, part of Cinema 4D: Dynamics.
…One more number you shouldn't have to change, but…I'll show it to you anyway, is the following.…Let's create the example, a sphere, a floor, and the sphere is raised.…Display settings to hidden lines, select them both, right click, rigid body.…Let's go to, the front view.…Press play, and there you go.…It's on the floor.…So currently, this sphere shape is, automatic, and you can…see that it rests, pretty much, right on the floor.…
If the object is, moving mesh though, rewind, press play.…You will see that there's a very slight distance here.…That distance is for calculation reasons, it's some kind of in built functionality…when the shape is either moving where mesh, static mesh or convex hull.…And if you go to the project settings, dynamics and expert,…you will see the collision margin which is one represents this distance.…If for any reason you see problems like intersecting objects…and so forth, you can always increase this or decrease it.…
So just so that you know, this is what the collision margin does.…
This course was created by Thanassis Pozantzis. We're honored to host this training in our library.
- Making objects fall with gravity
- Creating dynamic hierarchies
- Controlling the collision shape
- Adjusting properties like Bounce and Density
- Adding keyframed elements to a simulation
- Adjusting the dynamic simulation
Skill Level Intermediate
1. Creating a First Dynamic Simulation
2. Creating Complex Dynamic Objects
3. Physical Properties
4. Adding Keyframed Elements to Your Simulation
5. Fine-Tuning the Dynamic Simulation
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