…In this movie, we're going to discuss collecting reference for our flag…animation and we'll look at various…examples that will integrate into our project.…Anytime you create something from scratch, it's often a good…idea to look up reference for what you're trying to achieve.…In this specific case we need to gather reference for a few different elements.…I've found it very helpful to look for…a specific reference in terms of mood and lighting,…and animation as well as trying to just…get an overall feel for the piece in general.…
Often, you'll think that you have a very clear idea of…what something should do inside of software, but then once you…actually get in and start doing it, you find that you…may not have the best idea and you may need some help.…So lets take a look at some reference…imagery for the various elements of our flag.…Now we're looking for a couple different things.…We're looking for material.…How are the flags weathered?…Are they lit by direct sunlight?…Are they lit by filled light maybe bouncing off the street?…
Author
Released
7/25/2014- Collecting reference materials
- Planning and blocking out the shot
- Analyzing and tracking the footage
- Solving the tracked shot and setting up the environment
- Creating and adjusting the cloth simulation
- Texturing the flag
- Rendering passes from 3D
- Color grading and adding grain
Skill Level Intermediate
Duration
Views
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Introduction
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Welcome57s
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1. Planning the Shot
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Creating a mock-up6m 26s
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2. Reviewing and Tracking the Footage
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Tracking the shot4m 43s
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3. Creating the Flag
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Setting up the simulation3m 37s
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Building a collider object6m 24s
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4. Shading, Lighting, and Rendering
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Texturing the flag5m 4s
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Adjusting the texture4m 12s
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Setting up render passes3m 20s
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5. Compositing
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Conclusion
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Next steps59s
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Video: Collecting reference materials