From the course: Cinema 4D R19 Essentials: VFX
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Clean up a model hierarchy - CINEMA 4D Tutorial
From the course: Cinema 4D R19 Essentials: VFX
Clean up a model hierarchy
- [Instructor] We're now going to organize the Object Manager, so that this project and its hierarchy make a little bit more sense, and are more easily readable. So, this is a fairly simple hierarchy. A few objects and some lights, but it could be organized a bit better. We have this one large polygon, with several materials on, and selection tags, and it would be good to know, kind of what these all relate to. You can see these polygon selections are just named not with anything meaningful, to be honest, so what we're going to have to do, is investigate what's going on with this. And it's very important to keep your scene bars clean and organized, no matter how small they are. Especially if you have to hand it off to another artist. If you're in a freelance situation, maintaining organized project files can be the difference between being hired again, or never asked back. So, there are three primary levels of hierarchy in Cinema 4D as we know. We got the parent at the top, and then…
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