Author
Released
2/17/2016CINEMA 4D (aka C4D) is a vital tool for anyone considering a career in motion graphics, visual effects, or animation. Whether you're just starting out or migrating to C4D from another program, CINEMA 4D R17 Essential Training has you covered. Craig Whitaker explores some of the new features in R17—the version released in August 2015—and segues into a quick-start chapter that reviews the entire CINEMA 4D workflow in just eight steps. The rest of the course divides CINEMA 4D's core functionality into individual chapters on spline modeling, polygonal modeling, deformers, materials and shaders, lighting, the MoGraph toolbox, animation, and rendering. Craig also shows how to composite your C4D work with live-action footage and other effects in After Effects, using the AEC or CINEWARE workflow. By the end of the course, you should be comfortable working with all of C4D's powerful tools.
- What's new in R17?
- Using the Take System for versioning and compositing
- Navigating the C4D interface
- Modeling splines
- Building 3D models from polygons
- Using deformers to bend, twist, and warp models
- Adding surface detail with materials and shaders
- Working with 3D lighting
- Using the MoGraph tools
- Animating in CINEMA 4D
- Rendering your models and animations
- Compositing C4D models in After Effects
Skill Level Beginner
Duration
Views
- Hi, this is Craig Whitaker, and welcome to Cinema 4D R17 Essential Training. In this comprehensive course, we'll cover the fundamentals of working with Cinema 4D. We'll cover everything from modeling to lighting, dynamics to materials. We'll explore deformers and animation and finish up with a look at rendering and finishing our projects inside of an after effects composite. By the end of this course, hopefully, you'll not only be comfortable working inside of Cinema 4D, but you'll be having a great time along the way. Let's jump in, and get started with Cinema 4D R17 Essential Training.
Related Courses
-
Cinema 4D: Creating Materials
with Donovan Keith2h 4m Intermediate -
Cinema 4D: Dynamics
with Thanassis Pozantzis3h 1m Intermediate -
Cinema 4D: Camera Animation
with Donovan Keith1h 19m Intermediate
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Introduction
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Welcome35s
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1. What's Different in R17 vs. R16?
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Spline tool8m 22s
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Other features9m 20s
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2. Getting Started (Quick Start)
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Overview of 3D workflow3m 8s
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Creating a text spline2m 41s
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Using the Extrude object4m 42s
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Creating a camera2m 25s
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Setting up a material4m 9s
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Lighting the model4m 28s
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Rendering1m 39s
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3. Spline Modeling
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Introducing spline modeling2m 46s
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Creating splines in C4D4m 54s
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Using the Lathe tool6m 37s
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4. Polygonal Modeling
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Points, edges, and polygons7m 15s
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Subdivision modeling7m 1s
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Exploring the PolyPen9m 33s
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5. Deformers
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What is a deformer?1m 36s
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Bend deformer5m 37s
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Wind deformer4m 4s
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Using deformer falloff4m 16s
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6. Materials and Shaders
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What makes up a 3D material?2m 29s
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Shiny surfaces (reflection)10m 33s
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Projections vs. UVs8m 1s
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Editing UVs7m 40s
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7. Using Lights
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Concepts of 3D lighting2m 56s
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Working with shadows5m 19s
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Volumetric lighting5m 21s
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8. Using MoGraph
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Using cloners5m 21s
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Using effectors9m 21s
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Setting up dynamics5m 55s
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9. Animation
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Adjusting animation curves9m 35s
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Using set-driven keys5m 25s
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10. Rendering
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Common render settings5m 49s
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Tips to reduce render times11m 36s
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11. Compositing in After Effects
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Uses for the Compositing tag7m 35s
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Using the AEC workflow6m 15s
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The CINEWARE workflow6m 48s
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Compositing with multipass9m 26s
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Conclusion
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Next steps46s
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Video: Welcome