Join EJ Hassenfratz for an in-depth discussion in this video Choosing the right version of C4D for this project, part of Mograph Techniques: Dynamic Falling Objects in Cinema 4D.
Before we get started in this course, let's talk about the different versions of Cinema 4D, and which version you'll need to use in this course. So in this course, we'll cover some very useful features inside of Cinema 4D, including particle emitters that you can see right here. Now, these particle emitters emit particles that you can apply objects to. And the dynamics module, which you can see all the dynamics tags here, which is the physics engine inside of Cinema 4D that applies real world physics to your scene.
So if you're an After Effects CC user, Cinema 4D Lite is included. While this allows you to work with Cinema 4D files inside of After Effects, many of its best features are not included. So, specifically, emitter objects, particle modifiers, and the dynamics module needed for this course are not supported in the C4D Lite version. To be able to follow along in this course, you'll need to have at least Broadcast or Studio version of R12 or above. If you're not a user of Cinema 4D Broadcast or Studio version, this course is not for you.
- Setting up an emitter
- Adding collider body and dynamic body tags
- Adjusting force and collision settings
- Baking the animation
- Rendering and finishing in After Effects