Join Adam Trachtenberg for an in-depth discussion in this video Checking the model's integrity, part of Hard Surface Sculpting and Retopologizing in Cinema 4D.
- Before we take our retopologized model…back into sculpting, it's important…that we first do a pretty good check…to make sure the model is sound.…If you don't have a good, solid topology,…if there are errors in the mesh,…it's going to cause problems.…In the first instance,…it may make it difficult…to get a good result by re-projecting the mesh…onto the sculpted model.…If, however, sometimes that may work,…and you go ahead about your business,…as if everything is going fine.…
And then later on, after much work and effort,…and sweat and anguish,…you get all the detail in the model that you want…and you finally want to bake that out into…displacement maps, and tunnel maps,…or whatever maps you want,…and you go to hit the bake command,…and you find you just get a bunch of junk,…and that can be really frustrating.…So we need to do everything we can…to make sure that doesn't happen.…So once we got what we think is a pretty good model,…and I'll tell you…that I've intentionally put a few problems…in it just so we can go ahead,…
Author
Released
3/17/2015In this course, modeling expert Adam Trachtenberg shows viewers how to use the sculpting tools in C4D to create a hard surface model, retopologize the sculpted model, return to sculpting mode to add fine details, and generate texture maps that approximate the illusion of detail—without the weight of polygons. He demonstrates the steps using a fantasy spaceship model, the kind you'd see in professional video games, television, or feature films. Watch and learn how to use these techniques to build your own.
- Sketching the rough form
- Building a simple polygon model
- Working with C4D's sculpting brushes and masks
- Retopologizing the sculpted model
- Creating bump, normal, and displacement maps to add fine detail
Skill Level Advanced
Duration
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Introduction
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Welcome56s
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1. Building the Base Model
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Why we sketch first7m 24s
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Extruding polygons4m 54s
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2. Understanding Sculpting Brushes and Masks
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Using Sculpt Symmetry3m 29s
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Checking out the Wax brush2m 48s
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Working with the Pinch brush2m 30s
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Using the Flatten brush5m 10s
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Modeling session16m 8s
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3. Setting the Stage for Retopo Work
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Preparing the target model1m 39s
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4. Retopologizing the Model
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Creating the new topology5m 27s
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Setting up basic UV mapping3m 27s
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5. Sculpting the Fine Detail
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Returning to sculpting4m 54s
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Cutting in the detail7m 15s
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Using spline snapping5m 20s
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Using stamps6m 13s
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Using stencils6m 23s
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Baking out the maps6m 33s
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Conclusion
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Next steps32s
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Video: Checking the model's integrity