Join Thanassis Pozantzis for an in-depth discussion in this video Center of gravity, part of Dynamics in CINEMA 4D.
…I don't want to get accused that I am…not very accurate and scientific when I explain something.…So, let me explain what center of gravity is in a scientific way.…For those of you that are not satisfied by my scientific approach, let…me give you a more visual explanation of what the center of gravity is.…First of all, I need to layout a few rules.…Rule number one, for objects which are symmetrical on the top and bottom.…Let me create a few primitives.…
So, in this case, I have a cube, a cylinder, a sphere, and a cone.…These three, the sphere, the cylinder, and the cube, have…exactly the same shape on the top and on the bottom.…And providing they're made from one single piece of material, we can safely assume…that the center of gravity resides exactly where the center of the object is.…So to speak, the axes.…So, for the sphere, the center of gravity is the center of the…axes, for the cylinder it's the same, and for the cube it's the same.…
For the cone, that is not the case, because…the cone has much less mass on the top.…
This course was created by Thanassis Pozantzis. We're honored to host this training in our library.
- Making objects fall with gravity
- Creating dynamic hierarchies
- Controlling the collision shape
- Adjusting properties like Bounce and Density
- Adding keyframed elements to a simulation
- Adjusting the dynamic simulation
Skill Level Intermediate
1. Creating a First Dynamic Simulation
2. Creating Complex Dynamic Objects
3. Physical Properties
4. Adding Keyframed Elements to Your Simulation
5. Fine-Tuning the Dynamic Simulation
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