…As you may recall from the movie, Building Constraints and…Belts, a non-cached cloth simulation can run slowly in the viewport.…Here's what I mean.…So when I hit play, we're not getting the greatest of results when we play back.…So, there's a way to fix that.…We'll click on the cloth tag, hit cache, I'm going to hit Calculate Cache.…What Cinema 4D is doing is it's writing out a temporary file…that it can read back in for better results in the viewport.…Now you will see it slowed down in a couple…spots, but overall we get much better feedback in the viewport.…What this enables us to do is adjust the cloth simulation, and do that much faster.…
So, let's click our cloth tag.…And let's go to the tag tab, and let's adjust some of these properties.…There's a couple spots in the flag I'd like to smooth out a little bit.…So, let's take that stiffness down to 10%.…And we'll lower the flexion down to 5.…I don't want those springs to have as much of an effect.…I want the flag to bend more and not be as rigid.…So now let's go back to the cache tab.…
Author
Released
7/25/2014- Collecting reference materials
- Planning and blocking out the shot
- Analyzing and tracking the footage
- Solving the tracked shot and setting up the environment
- Creating and adjusting the cloth simulation
- Texturing the flag
- Rendering passes from 3D
- Color grading and adding grain
Skill Level Intermediate
Duration
Views
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VFX Techniques: Tracking Objects onto a Face
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Introduction
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Welcome57s
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1. Planning the Shot
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Creating a mock-up6m 26s
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2. Reviewing and Tracking the Footage
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Tracking the shot4m 43s
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3. Creating the Flag
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Setting up the simulation3m 37s
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Building a collider object6m 24s
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4. Shading, Lighting, and Rendering
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Texturing the flag5m 4s
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Adjusting the texture4m 12s
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Setting up render passes3m 20s
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5. Compositing
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Conclusion
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Next steps59s
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Video: Caching and refining the simulation