- In this movie, we're going to take a look…at the CINEWARE workflow,…which is an alternate to the older AEC workflow…that we looked at in the previous movie.…There are pros and cons to both…but I want to show you both and let you decide…which one is going to be right for you.…What makes the CINEWARE workflow a little easier…is that you can drag in the Cinema 4D scene file directly…without the need to export to another format…like we did with the AEC.…Let's take a look.…I'm going to go to Finder.…I'm going to grab the Cinema 4D scene file…and we're going to drag it right into After Effects.…
You can see by the preview in the upper left-hand corner…that it's the right scene.…I'm going to drag the C4D scene file…and I'm going to drag it onto the precomp button right here,…to the composition, to make a new one.…And you can see it shows up in kind of a wireframe mode.…You can see the outlines of the geometry.…There's a bunch of options over here…in the Effects control, so we'll walk through most of them.…The renderer right now is using a Software renderer…
CINEMA 4D (aka C4D) is a vital tool for anyone considering a career in motion graphics, visual effects, or animation. Whether you're just starting out or migrating to C4D from another program, CINEMA 4D R17 Essential Training has you covered. Craig Whitaker explores some of the new features in R17—the version released in August 2015—and segues into a quick-start chapter that reviews the entire CINEMA 4D workflow in just eight steps. The rest of the course divides CINEMA 4D's core functionality into individual chapters on spline modeling, polygonal modeling, deformers, materials and shaders, lighting, the MoGraph toolbox, animation, and rendering. Craig also shows how to composite your C4D work with live-action footage and other effects in After Effects, using the AEC or CINEWARE workflow. By the end of the course, you should be comfortable working with all of C4D's powerful tools.
- What's new in R17?
- Using the Take System for versioning and compositing
- Navigating the C4D interface
- Modeling splines
- Building 3D models from polygons
- Using deformers to bend, twist, and warp models
- Adding surface detail with materials and shaders
- Working with 3D lighting
- Using the MoGraph tools
- Animating in CINEMA 4D
- Rendering your models and animations
- Compositing C4D models in After Effects
Skill Level Beginner
1. What's Different in R17 vs. R16?
2. Getting Started (Quick Start)
3. Spline Modeling
4. Polygonal Modeling
6. Materials and Shaders
7. Using Lights
8. Using MoGraph
11. Compositing in After Effects
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