Author
Released
8/21/2015- Prepping UVs for export
- Using the STMap node to retexture objects
- Compositing the shot
- Creating RGB mattes
- Working with Fresnel shaders
- Creating depth of field and motion blur effects
Skill Level Intermediate
Duration
Views
- [Voiceover] Hi, this is Craig Whitaker, and welcome to Cinema 4D Rendering Tips for Nuke. In this course, we'll explore various 3D techniques for utilization in the compositing pipeline. First, we'll look at using UVWs with ST maps in Nuke, enabling us to retexture objects in our composite. We'll look at creative uses for the fresnel shader, RGB matte passes, as well as techniques for creating motion blur and depth of field in Nuke using various utility passes from Cinema 4D.
While this course focuses on some specific examples, the hope is that the techniques demonstrated will open you up to the many possibilities for creative rendering in Cinema 4D. Now, let's get started with Cinema 4D Rendering Tips for Nuke.
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Introduction
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Welcome49s
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1. Working with UVW Pass
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Prepping UVs for export4m 8s
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Render settings5m 59s
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Using ST maps6m 6s
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Compositing the shot8m 8s
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2. Creating RGB Mattes
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Using RGB passes in NUKE8m 34s
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3. Creative Uses of Fresnel Shaders
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What are Fresnel shaders?4m 52s
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Setting up a Fresnel shader3m 46s
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Creating a gizmo in NUKE5m 11s
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4. Creating Depth of Field and Motion Blur in Composite
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Creating motion blur in NUKE4m 31s
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Conclusion
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Next steps1m 2s
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Video: Welcome