CINEMA 4D Essentials 6: HyperNURB Modeling and Sculpting
CINEMA 4D Essentials with Rob Garrott is a graduated introduction to this complex 3D modeling, rendering, and animation program, which breaks down into installments that can be completed within 2 hours. This edition introduces two modeling techniques: HyperNURBS, or subdivision modeling, for creating smooth rounded objects, and sculpting. Rob explains how to set up for each workflow, and how to create basic shapes and then refine them with more detailed tools. The course provides a solid foundation for designers starting to shape their creations in CINEMA 4D.
- What are HyperNURBS?
- Setting up reference shapes
- Creating a shape with the polygonal modeling tools
- Connecting shapes and bridging gaps
- Refining shapes with knife cuts
- Moving points
- Working with sculpting layers
- Preparing objects for render
- Hi, I'm Rob Garrott. Welcome to Cinema 4D Essentials: HyperNURB Model and Sculpting. Creating smooth-flowing organic shapes can seem like a daunting task, but the good news is is that the tools you use for that are pretty much the same as you use for regular polygon modeling, except that you combine them with something called a HyperNURB object. In this course, I'll start things off with an explanation of what the HyperNURB is and how it behaves. Next, we'll create a typographic logo with smooth-flowing lines using modeling options like the knife and bridge tools. Finally, I'll introduce you to a brand-new modeling workflow called the Sculpting Engine that allows you to push and pull on your polygons in a very intuitive way.
So let's get started with Cinema 4D Essentials: HyperNURB Modeling and Sculpting.
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