Build the Cabinet with Polygons and Booleans in CINEMA 4D


show more Building the cabinet with polygons and Booleans provides you with in-depth training on 3D + Animation. Taught by Rob Garrott as part of the CINEMA 4D Essentials 2: Polygon and Spline Modeling show less
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Building the cabinet with polygons and Booleans

The first step in our process of creating the speaker cabinet is to start with the speaker cabinet itself. I'm going to add a cube to the scene. And this cube is going to be the foundation for our whole model. Before I make it editable and start chopping on it with the Knife tool, I want to do a couple of things. First thing I want to do is change the aspect ratio of it so that it more closely matches our cabinet. So let's take the Size X and make it about 530 units. And I'm hitting the Tab key, change the Y to be 700, and then I'm going to change the Z to be 270.

That's going to give us the right shape for our speaker cabinet and depth as well. Now, I want to change the filleting on the speaker. Let's back out just a bit. A cube by default has these very sharp defined edges. They don't pick up highlights when you shine a light on them. And objects in the real world that have corners on them and edges have little transitions from the face to the sid...

Building the cabinet with polygons and Booleans
Video duration: 11m 27s 1h 40m Beginner

Viewers:

Building the cabinet with polygons and Booleans provides you with in-depth training on 3D + Animation. Taught by Rob Garrott as part of the CINEMA 4D Essentials 2: Polygon and Spline Modeling

Subject:
3D + Animation
Software:
CINEMA 4D
Author:
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