Join Donovan Keith for an in-depth discussion in this video Breaking down real-world materials into their channels, part of Creating Materials in CINEMA 4D.
Being able to look at an object in the real world, and figuring out why it looks…the way that it does is a crucial skill for working successfully in CG.…In this video we're going to take a look at a couple of different materials from…the real world, and try and break them down.…We're going to start with a rusted metal. Here's an image that I downloaded from a…stock photo website. But if you have the chance to interact…with rusty metal in the real world, well, first get your tetanus shot, and then two,…give it a shot because it's a lot more instructive than just looking at a flat image.…Looking at rust up close we see that it is composed of a couple of things, at least…in this example. We've got our metal as the base and then…we've got this red rusty component. And whenever I'm looking at a material I'm…really concerned with three primary things.…
I want to know what color it is, and that's the color before any lighting has…been applied to it. I want to know, the specularity of it.…Is it shiny? Is it not shiny?…
- Applying materials to objects, NURBs caps, and polygon selections
- Creating glass using transparency and refraction
- Building colorful backgrounds
- Creating plastic, metal, and concrete
- Mapping an image to a video screen
- Adjusting material placement
- Creating layered materials with photographs and the Filter shader
Skill Level Intermediate
1. Understanding Materials
2. Creating Simple Materials
3. Working with Shaders
4. Working with Textures
5. Applying Materials with Texture Projections
6. Creating Layered Materials
Next steps1m 7s
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