Join Rob Garrott for an in-depth discussion in this video Breaking down the TP standard emitter, part of Cinema 4D Essential Training: 9 Particles and Dynamics.
Because Thinking Particles is based on the XPresso scripting language, it's fairly complex to set up. …As you saw from the first movie, the creation of a basic Emitter was a fairly long ordeal. …Fortunately, there are some great presets that ship with the Studio version of CINEMA …4D that will help you jumpstart the process. …I'm going to go into the Content Browser and under the Presets--this inkwell is a preset--…before I click on anything, I'll go to the View and change it to As list. And I'll click …on Presets, and then I'll scroll down to Studio. And in the Studio I'll click onto Simulation …and then Thinking Particles, and under Presets, under Emitters. Now that's a lot of folders …deep, but there's a bunch of great emitters in here, and the one that we're going to take …a look at is the TP Standard Emitter.…
So I'll double click on that; that adds to the currently open scene. …Let's go back to the Object Manager, and you could see that I now have this TP Standard …Emitter Null Object in the scene. When I hit play, I'm getting this little plus signs. …
- Working with particle forces and the Emitter object
- Using Thinking Particles with the MoGraph Tracer
- Understanding the Dynamics engine
- Combining Thinking Particles with Dynamics
- Creating dangling objects with spline dynamics