Join George Maestri for an in-depth discussion in this video Basics of a run, part of Character Animation: Locomotion.
…Now let's move from walking to running.…Now, we're going to animate a very simple run, and…before we do that, let me break it down.…Now, I'm just going to go ahead and play this run.…Now this is animated at 12 frames per step,…for a total of one second for every two steps.…So it's not a very fast run, but it has all the components that you need in a run.…Now a run is different than a walk, in that a run…is really a series of leaps instead of a series of steps.…
So let's go through the basic poses of a run.…Now this has the right foot on the ground…and the left foot is about to swing forward.…And you can see that happens here.…And this is equivalent to the passing position in a walk.…So basically that left foot is passing the right.…Now the next pose is really important.…And this is where the character pushes off and actually takes a leap.…So this is really the main difference between a run and a walk.…
So what we're getting here, is we're getting a very strong…line of action all the way down her spine, to her foot.…
- Animating the lower and upper body, arms, and legs
- Adding weight
- Adjusting timing and gait
- Starting and stopping walks
- Adding personality
- Animating runs and skips
Skill Level Intermediate
Animation Foundations: Fundamentalswith George Maestri42m 28s Beginner
1. Animating Walk Cycles
2. Refining Walks
3. Animating Runs
4. Animating a Fast Run
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