From the course: Hard Surface Sculpting and Retopologizing in Cinema 4D

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Baking out the maps

Baking out the maps - CINEMA 4D Tutorial

From the course: Hard Surface Sculpting and Retopologizing in Cinema 4D

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Baking out the maps

- [Voiceover] Well, we've put a fair amount of detail into this ship model, and it's roughly all the time we have to add more. So we're going to stop here. And at this point, let's show you how you can bake all this detail down into maps, such as displacement maps and normal maps, etc., and use that to produce high detail on low-polygon geometry. So let's go to the Sculpting menu at the top and hit the Bake Scuplt Objects option. We need to pick a file name for our maps. So I'm going to call these Spaceship_Maps. I'll stick with the default TIFF, color depth 32 bits per channel is highly recommended for displacement maps. You can choose different sizes. The bigger they are, the higher the detail you will get. And, of course, also the higher the file sizes you'll get. These get big at 32 bits. I'm gonna just go for the biggest one here. Why not? Create Result Copy? I'm going to say yes just in case anything goes wrong. Crosses fingers. In the options, you have the option to produce…

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