Join Donovan Keith for an in-depth discussion in this video Baking global illumination, part of Production Rendering Techniques in CINEMA 4D.
Baking Global Illumination into textures is a technique that video game developers have…been using for years to create realistic lighting in real time.…What we are going to do is take this simple environment, calculate the GI, and lock that…information into our texture maps.…So as we play through this animation what we see is that the camera moves forward, it…twists around, and it shows the background.…And I pre-rendered this animation in my Picture Viewer showing what this looks like with full…Global Illumination, looks pretty good, and it looks like it took about a minute to render this out.…
To bake an object in CINEMA 4D, what you need to do is first make sure that you're only…baking one object if you can manage it, because baking each individual object is a fairly intensive process.…So to start, create what's called a Connect Object, then take all of the objects that…you want to bake and more often than not you want this just to be your environment and…drag it into that Connect Object.…You'll notice right away that the shading has changed a bit, and I'm going to fix that…
- Modifying depth of field
- Animating rack focus
- Using blurry transparency to create frosted glass
- Understanding global illumination
- Setting up HDRI lighting
- Optimizing render sampling settings
- Preventing over-/underexposure with color mapping
- Using negative lights to selectively darken parts of scenes
Skill Level Intermediate
Mograph Techniques: Spline Dynamics with CINEMA 4Dwith EJ Hassenfratz1h 13m Intermediate
1. Physical Renderer
2. Global Illumination
3. Image Sweetening
4. Strategies for Speeding Up Renders
Next steps1m 50s
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