Join Thanassis Pozantzis for an in-depth discussion in this video Baking and caches, part of Cinema 4D: Dynamics.
…The question now is do you like baking?…And no, I'm not talking about bread or cake.…I'm talking about baking dynamics, or caching dynamics.…Let me explain what this is by creating a Cloner,…a Cube, make the cube a child of the Cloner.…There is a recurring theme here, but what can we do?…Such is life.…Cloner, Grid array, let's raise it, nice.…
Select the floor under cloner, right click Simulation Tags.…Tell the cloner to tell the children, set them free.…Rewind, press play, and there we go.…Just to make it a bit more interesting, I'll raise the cloner and rotate it a bit.…And now, everything will come crashing down nicely.…So far so good.…Let's see what the problem is.…If I select this and go back, you will…see that we don't really see the reverse animation whereas…when we go front we can see the, the dynamic…simulation working again and when we touch zero it resets.…
So look at this, this is a bit odd.…This does not represent the position of all these cubes in each frame.…That is because, dynamics is a real time calculation.…
This course was created by Thanassis Pozantzis. We're honored to host this training in our library.
- Making objects fall with gravity
- Creating dynamic hierarchies
- Controlling the collision shape
- Adjusting properties like Bounce and Density
- Adding keyframed elements to a simulation
- Adjusting the dynamic simulation
Skill Level Intermediate
1. Creating a First Dynamic Simulation
2. Creating Complex Dynamic Objects
3. Physical Properties
4. Adding Keyframed Elements to Your Simulation
5. Fine-Tuning the Dynamic Simulation
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