Join George Maestri for an in-depth discussion in this video Animating the stretch position, part of Character Animation: Locomotion.
…Now we have the first two poses animated.…So you can see we have an extended position, and then a cushion position.…The next position is the one where he basically…leaps off, and pushes off into the next extended position.…So in this one, we want to start again, with the planted foot.…Which in this case is the right foot.…And go ahead and push that back.…Now for this we kind of have to take…into consideration the stride length of the character.…So I'm going to push it almost as far as the first set of keys.…
So we had our first key here.…Our second key is here, and then we're…going to put our third key right about here.…So again, we're trying to get equal movement in these steps.…Now when I position this, I also want to make…sure that again, it's aligned along that center line there.…So, now I'm going to go ahead and work on the hips and the body.…And I'm going to go ahead and move those hips up pretty far.…To something about like that.…And now again, I want to make sure that they're centered.…
So if I take a look at this center line…
- Animating the lower and upper body, arms, and legs
- Adding weight
- Adjusting timing and gait
- Starting and stopping walks
- Adding personality
- Animating runs and skips
Skill Level Intermediate
1. Animating Walk Cycles
2. Refining Walks
3. Animating Runs
4. Animating a Fast Run
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