Join George Maestri for an in-depth discussion in this video Animating the spine in a walk, part of Character Animation: Locomotion.
…At this point, we have the lower part of the character animating.…So if we press play, you'll see that we have the hips and the feet moving.…So let's go ahead and start working on the rest of the character.…We're going to start with the spine.…Now the first thing we're going to do is work on the…vertical motion of the spine, which will rotate the shoulders forward and back.…Now these shoulders will rotate to oppose the…hips, so when the left foot is forward.…The left hip will also be forward, but the left shoulder will be back.…
So let's go ahead and select the spine.…And…I'm going to go ahead and rotate my spine joints so that they shoulder is back.…And I'm going to go ahead and set a key for those.…And next I'm going to go ahead and move to…the next extended position, which is halfway through the cycle.…And then again, I'm going to select the shoulders.…And this time I'm going to rotate them in the opposite direction.…And again, set a key.…So now I should have.…The shoulders opposing the motion of the hips.…
- Animating the lower and upper body, arms, and legs
- Adding weight
- Adjusting timing and gait
- Starting and stopping walks
- Adding personality
- Animating runs and skips
Skill Level Intermediate
Animation Foundations: Fundamentalswith George Maestri42m 28s Beginner
1. Animating Walk Cycles
2. Refining Walks
3. Animating Runs
4. Animating a Fast Run
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