Join George Maestri for an in-depth discussion in this video Animating the spine and shoulders, part of Character Animation: Locomotion.
…We've got the lower body animated, so let's take a quick look at it.…As you can see, we have all the footsteps in place, so the character starts off…on her right foot, the left foot swings…forward, she pushes off with her right foot.…Takes a leap, lands, cushions, and the cycle repeats.…Now let's go ahead and start animating the upper body.…We're going to start with the spine and the shoulders.…Now, just as in a walk, the shoulders will mirror the hips.…
So, all we need to do is understand where the hips…are at and we can pretty much dial in the shoulders.…So, I'm going to go ahead and just get more of a front view of this character.…So I can kind of see where her hips are at.…So in this case, when her right foot…is forward, her right hip will also be forward.…So we need to go ahead and rotate the spine…along the vertical axis so that the opposite shoulder is forward.…So I'm going to go ahead and select the spine, and…I'm going just rotate those shoulders along that vertical axis.…
So that her shoulders are pretty much forward.…
- Animating the lower and upper body, arms, and legs
- Adding weight
- Adjusting timing and gait
- Starting and stopping walks
- Adding personality
- Animating runs and skips
Skill Level Intermediate
Animation Foundations: Fundamentalswith George Maestri42m 28s Beginner
1. Animating Walk Cycles
2. Refining Walks
3. Animating Runs
4. Animating a Fast Run
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