From the course: Character Animation: Locomotion

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Animating the spine and shoulders

Animating the spine and shoulders

From the course: Character Animation: Locomotion

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Animating the spine and shoulders

We've got the lower body animated, so let's take a quick look at it. As you can see, we have all the footsteps in place, so the character starts off on her right foot, the left foot swings forward, she pushes off with her right foot. Takes a leap, lands, cushions, and the cycle repeats. Now let's go ahead and start animating the upper body. We're going to start with the spine and the shoulders. Now, just as in a walk, the shoulders will mirror the hips. So, all we need to do is understand where the hips are at and we can pretty much dial in the shoulders. So, I'm going to go ahead and just get more of a front view of this character. So I can kind of see where her hips are at. So in this case, when her right foot is forward, her right hip will also be forward. So we need to go ahead and rotate the spine along the vertical axis so that the opposite shoulder is forward. So I'm going to go ahead and select the spine, and I'm going just rotate those shoulders along that vertical axis. So…

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