Join George Maestri for an in-depth discussion in this video Animating a skip: Spine, part of Character Animation: Locomotion.
…I've gone ahead and animated the second half of this skip.…So, let's just take a look at the legs and the hips and see how that plays.…So, as you can see, we've got a step and a…hop for a total of two skips, one on each foot.…Now, I'm animating this at 20 frames per skip for a total of 40 frames.…But my timeline is 48 frames.…I'm looping the first 40.…So, let's go ahead and move on to the upper body.…We're going to work on the spine and the head at this point, so let's go…ahead and just turn on the upper body of the character and see where we're at.…
So you can see we've got this first pose in place.…And you can see that while she's got a…standard extended position for a walk, where her feet…are apart and her shoulders are mirroring the hips,…and this is something that we've covered quite a bit.…Now, if we played this with the upper body, you're going to see that…well, we don't have any animation on it except for that first pose.…So she's looking kind of like one of those…River Dance people who don't move their upper body.…
- Animating the lower and upper body, arms, and legs
- Adding weight
- Adjusting timing and gait
- Starting and stopping walks
- Adding personality
- Animating runs and skips
Skill Level Intermediate
Flash Professional CS5: Character Animationwith Dermot O' Connor9h 19m Intermediate
1. Animating Walk Cycles
2. Refining Walks
3. Animating Runs
4. Animating a Fast Run
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