Join George Maestri for an in-depth discussion in this video Animating a skip: Head, part of Character Animation: Locomotion.
…Now I've gone ahead and animated the rest of the arms.…I've added the second half of the skip cycle.…And I've also added some secondary motion…overlap follow through to the hands and fingers.…So let's play what we have.…You can see we've got a fairly bouncy skip here.…Now the last thing we need to do is…just animate the head and this is really very straightforward.…Select the head here, now I've already got a key for this first frame,…so I just want to make sure she's looking forward so that key is good.…
So let's go ahead and just go to this cushion position.…Now remember, her head is going to drag behind the body.…It's really the last joint in the chain…so it's going to experience some of the most drags.…So it's going to lag behind that body.…So I'm going to go ahead, and as she squishes down,…I'm actually going to push that chin up just a bit,…and also make sure that she's still looking forward here,…and let's make sure we have a key for that.…And then as she takes her leap, remember the head lags behind the body.…
- Animating the lower and upper body, arms, and legs
- Adding weight
- Adjusting timing and gait
- Starting and stopping walks
- Adding personality
- Animating runs and skips
Skill Level Intermediate
Animation Foundations: Fundamentalswith George Maestri42m 28s Beginner
1. Animating Walk Cycles
2. Refining Walks
3. Animating Runs
4. Animating a Fast Run
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