Join George Maestri for an in-depth discussion in this video Animating a skip: Head, part of Character Animation: Locomotion.
…Now I've gone ahead and animated the rest of the arms.…I've added the second half of the skip cycle.…And I've also added some secondary motion…overlap follow through to the hands and fingers.…So let's play what we have.…You can see we've got a fairly bouncy skip here.…Now the last thing we need to do is…just animate the head and this is really very straightforward.…Select the head here, now I've already got a key for this first frame,…so I just want to make sure she's looking forward so that key is good.…
So let's go ahead and just go to this cushion position.…Now remember, her head is going to drag behind the body.…It's really the last joint in the chain…so it's going to experience some of the most drags.…So it's going to lag behind that body.…So I'm going to go ahead, and as she squishes down,…I'm actually going to push that chin up just a bit,…and also make sure that she's still looking forward here,…and let's make sure we have a key for that.…And then as she takes her leap, remember the head lags behind the body.…
- Animating the lower and upper body, arms, and legs
- Adding weight
- Adjusting timing and gait
- Starting and stopping walks
- Adding personality
- Animating runs and skips
Skill Level Intermediate
Flash Professional CS5: Character Animationwith Dermot O' Connor9h 19m Intermediate
1. Animating Walk Cycles
2. Refining Walks
3. Animating Runs
4. Animating a Fast Run
- Mark as unwatched
- Mark all as unwatched
Are you sure you want to mark all the videos in this course as unwatched?
This will not affect your course history, your reports, or your certificates of completion for this course.Cancel
Take notes with your new membership!
Type in the entry box, then click Enter to save your note.
1:30Press on any video thumbnail to jump immediately to the timecode shown.
Notes are saved with you account but can also be exported as plain text, MS Word, PDF, Google Doc, or Evernote.