Join George Maestri for an in-depth discussion in this video Animating a skip: Foot placement, part of Character Animation: Locomotion.
…Now let's go ahead and start animating a skip.…Now, the skip is probably most centered…around the foot placement and the foot pattern.…So when I animate this, I'm going to focus on the feet first.…And then work my way up to the upper body.…Now the first pose of a skip is the extended position, which…is pretty much the same position that we have in a walk.…So, I've already gone ahead and put that in place.…And basically the feet are apart and then the hips are rotated…so that the right hip is forward because the right foot is forward.…
And then the shoulders are rotated in…the opposite direction so that everything matches up.…But we're going to focus mostly on the lower body.…So I'm going to go ahead and hide the upper…body so we can focus just on foot placement.…Now when we start animating a skip, we need to…understand both the timing and the spacing of the skip.…Now this will be different for every character, but for a generic…skip I tend to time the hop at about 1.5 times the step.…
So if the step is eight frames, the hop is 12 frames.…
- Animating the lower and upper body, arms, and legs
- Adding weight
- Adjusting timing and gait
- Starting and stopping walks
- Adding personality
- Animating runs and skips
Skill Level Intermediate
1. Animating Walk Cycles
2. Refining Walks
3. Animating Runs
4. Animating a Fast Run
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