Join George Maestri for an in-depth discussion in this video Animating a skip: Arms, part of Character Animation: Locomotion.
…Now that we have the spine animated we can move onto the arms,…but before we do that, let's go ahead and just play what we have.…You can see we've gotta pretty good spring to her step.…Her body and her spine are getting into the action.…So I'm going to go ahead and scrub back to frame one.…And let's go ahead and reveal her arms so that we can start to animate them.…Now this first pose is already in place.…And again, this is just an extended position from a walk.…So the first one that we really need to animate…is this cushion position where she's starting to compress her body.…
And so this is really an anticipation sort of position.…So in this position she's basically compressing her body, so I'm…going to go ahead and just work mostly with the elbows here, but I…want to try and get her body and her arms a little bit more compressed.…I'm going to go head and set a key for those left arms.…And let's go over to the right side.…And again, I'm just going to go ahead and compress this just a bit.…So again, she's kind of coiling her body, kind of getting ready to push off here.…
- Animating the lower and upper body, arms, and legs
- Adding weight
- Adjusting timing and gait
- Starting and stopping walks
- Adding personality
- Animating runs and skips
Skill Level Intermediate
Animation Foundations: Fundamentalswith George Maestri42m 28s Beginner
1. Animating Walk Cycles
2. Refining Walks
3. Animating Runs
4. Animating a Fast Run
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