Join Rob Garrott for an in-depth discussion in this video Animating a logo with the Fracture object, part of Cinema 4D Essential Training: 7 MoGraph Modeling and Animation.
The MoGraph Fracture Object allows you to treat objects that are not clones as…if they were clones.…What I mean by that is that the Cloner object creates copies of objects, but…what do you do when you have all the copies you want and you want to simply…modify them with Effectors?…Well, that's where the Fracture object comes in.…So I've got a very simple logo here, and I've hidden the lights and environment…and camera underneath this Null object here.…And you can see if I make them visible, there's the lights and the camera.…I'm going to make the top dot red and then twirl that closed.…
And underneath my logo parent, I've got an Extrude NURBS object and I've got my…separate paths for the type in the Shapes.…The way the Fracture object works is that it treats whatever you put under…there as if it were either made up of clones, or if it's a group of objects, then…it will keep those objects as individual clones, and that's what we want to do…for our logo parts.…Let's start off by going to the MoGraph menu and adding in a Fracture object.…
- Using the Cloner object
- Understanding the MoGraph Selection tool
- Animating a logo with the Fracture object
- Creating movement with the Time effector
- Animating with the Matrix object