Join George Maestri for an in-depth discussion in this video Animating the head, part of Character Animation: Locomotion.
…At this point, I've got the run pretty much animated, all we…need to do is just do the head and a few more tweaks.…But let's go ahead and just play what we have.…So, we've got the arms in place, but the head is still pretty stiff.…So, let's go ahead and get the head in place.…So, I'm going to go ahead and zoom in here.…And what we really want is we want that head to be facing forward.…So I'm going to get a, kind of a front-ish view on this…character, and let's just get that head facing forward.…
Again, I want that chin up.…So I want the head to be pretty much flat to…the ground, or at least the head to be pretty horizontal.…She's, needs to be looking in the direction that she's running.…And so, once I get a pretty good pose here, I can go ahead and set a key.…Now let's go ahead and do the opposite side.…So again, I want her head to be forward and pretty much vertical.…Now, one of the things you'll notice here is that the head itself is going…to be angling, it's basically also going to be rocking left and right like this.…
- Animating the lower and upper body, arms, and legs
- Adding weight
- Adjusting timing and gait
- Starting and stopping walks
- Adding personality
- Animating runs and skips
Skill Level Intermediate
Animation Foundations: Fundamentalswith George Maestri42m 28s Beginner
1. Animating Walk Cycles
2. Refining Walks
3. Animating Runs
4. Animating a Fast Run
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