Join George Maestri for an in-depth discussion in this video Animating the cushion position, part of Character Animation: Locomotion.
…We now have the first pose in place which is the extended position.…And this is where the character's about to…touch down on the ground with his right foot.…Now, when we have this pose, we want to make sure that…everything is fairly centered and that we have good line of action.…Now, the next pose is going to be the cushion position.…Now in this run the cushion position is also the passing position.…It's really where one leg is passing the other.…It's also where the character's weight is fully absorbed by the planted foot.…
So, we're kind of combining two poses here.…And that means that this run will only have three main poses.…So, let's go ahead and move two frames forward.…Again, this is going to be a very fast run.…And we're going to start with the right foot.…Now, the first thing I'm going to do is I'm going to…go ahead and rotate that, foot, so it's flat on the ground.…So I'm going to go head and just rotate that just flat to about zero.…And then I'm going to push that back so it's centered under the character.…
- Animating the lower and upper body, arms, and legs
- Adding weight
- Adjusting timing and gait
- Starting and stopping walks
- Adding personality
- Animating runs and skips
Skill Level Intermediate
Animation Foundations: Fundamentalswith George Maestri42m 28s Beginner
1. Animating Walk Cycles
2. Refining Walks
3. Animating Runs
4. Animating a Fast Run
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