Join George Maestri for an in-depth discussion in this video Animating the arms, part of Character Animation: Locomotion.
…Next on our list is the arms.…We have the spine moving, and we're moving outward…through the body so the arms will be next.…Let's go ahead and play what we have.…So we have now the hips and the…spine and the shoulders animating, along with the legs.…So let's go ahead and start animating the arms.…I'm going to animate just one arm and then we can just mirror that on the other side.…So let's start with the left arm here.…I'm going to go to frame one.…And let's just go ahead and get that pose in place.…
Now we have the left foot back, so the left arm will be forward.…I'm going to select the shoulder, and let's…go ahead and start by rotating that into place.…Something about like that, so I want this arm to be forward.…And then I also want this elbow to be bent.…So something a lit, kind of like this.…It's almost mirroring the angles of this.…So you can kind of see how this is going, like…this, we're basically getting that arm to almost mirror that angle.…
So they're pretty much opposing each other, and…then we can also get the hand into place.…
- Animating the lower and upper body, arms, and legs
- Adding weight
- Adjusting timing and gait
- Starting and stopping walks
- Adding personality
- Animating runs and skips
Skill Level Intermediate
Flash Professional CS5: Character Animationwith Dermot O' Connor9h 19m Intermediate
Animation Foundations: Fundamentalswith George Maestri42m 32s Beginner
1. Animating Walk Cycles
2. Refining Walks
3. Animating Runs
4. Animating a Fast Run
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