Adding a dynamic camera move can enhance the animation already present on objects. In this video, learn how to set and manipulate keyframes and use the timeline to produce an animated camera move.
- [Instructor] So far we've been viewing our scene…through the default camera in the perspective view.…And we're limited by just that one view.…If we look at the animation now, from this angle,…it looks somewhat awkward, with the H just popping in there.…We're not really sold on the illusion of it being wiped on…by the alter tubes so if we want to change…the framing of our logo over time,…we need to create a camera that we have control over.…So, where do we create cameras?…Well, up here, where there's the camera objects,…and if you just click on that,…you can see a whole list of different cameras,…but we're just interested in this one up here for now.…
So when you create a camera,…it'll take on the attributes of the default camera.…So that is the position and the rotation.…So it looks exactly the same as where you were before.…So if we just look through the camera,…you can just click here and now we'll be looking through…that camera, and we can actually start…to manipulate the values,…so if we zero out the values,…
- Preparing artwork
- Extruding shapes
- Animating the model and camera
- Lighting the scene
- Applying materials