From the course: VFX Techniques: Creating a CG Flag with Nuke X and Cinema 4D

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Adjusting the texture

Adjusting the texture

From the course: VFX Techniques: Creating a CG Flag with Nuke X and Cinema 4D

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Adjusting the texture

With our basic lighting in place, along with our texture, there are a few items that I want to go back and adjust before we kick out our render passes. First, our Photoshop file of the flag is being applied to both sides, and we want to have just a solid color on the back, so that's the first thing we'll do. We'll create a new material and we'll drag that to our flag. And now we'll drag this texture to the right of that. We're going to tell it to project on the front only and then do a quick text render to make sure that's how, it's showing up, when we render. Good. So we'll go with the Illumination tab for this white texture in the back, and change the model to Oren-Nayar and we'll bring the specular way down. Maybe take the color down, just a little bit. Just trying to adjust, until we get into a, good spot. Next, I'm noticing that the bump is a little bit too high. So we'll go into the flag shader, open up the bump, we'll just bring it up to like one or two percent. We'll also…

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