Join Donovan Keith for an in-depth discussion in this video Adjusting material placement using the Fit to Object command and Texture Axis tool, part of Cinema 4D: Creating Materials.
In this video, we're going to texture an object that doesn't have good UVW coordinates.…In this case, the cap of this bottle. We're going to use the Fit To Object…commands along with the Texture Axis tool, in order to better position our texture.…Let's start by opening up the ridge texture just to see what we're working with.…To little difficult to make out, but what we have got is a shader that is creating…black and white ridges. And there is a lot of tiles along the U…axis, but not many vertically. We are going to take this texture and…apply it to our cap. The default UVW mapping projection looks terrible.…
I'm going to switch to the slightly better cylindrical projection.…And what we'll see when we render is that the sides of our object look great, but…the top and bottom look a little funky. And that's because their texture is the…wrong size for our object. Let's go ahead and fix that.…Start by selecting your texture tag, and ensure that your object is selected as well.…Next, go to your Texture mode. You'll see a preview of your texture on…
- Applying materials to objects, NURBs caps, and polygon selections
- Creating glass using transparency and refraction
- Building colorful backgrounds
- Creating plastic, metal, and concrete
- Mapping an image to a video screen
- Adjusting material placement
- Creating layered materials with photographs and the Filter shader
Skill Level Intermediate
1. Understanding Materials
2. Creating Simple Materials
3. Working with Shaders
4. Working with Textures
5. Applying Materials with Texture Projections
6. Creating Layered Materials
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